Replace most of the luck aspect of enchanting with the influence of environmental factors such as:
- Weather
- Time of day
- Moon phase
- Biome
- Nearby valuable blocks (diamond, lapis, gold, etc)
- Enchanted books in nearby chiseled bookshelves
Each of these could influence which enchantments are in the pool, and how common they are. I suggest that each of the factors affects a few different enchantments.
This does not solve all of the issues with enchanting, but I strongly believe that adding subtleties such as this will make the system more engaging and less tedious.
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