I don’t gt how this “optimized version for switch two delivers half the fps of the emulated switch 1 version on the same console. In my world on the beta I get 25 fps while on the switch 1 edition I get 50 (?). Both having 12 chunk render distance and fancy setting. The fact is that switching to vibrant visual doesn’t lower the fps, I really don’t get what’s going on. whith this version. Also the facing direction of existing block got changed while upgrading the world to the beta, also fences and glass panels.
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