I tested one of my transferred worlds on vibrant visuals and everything ran fine (I got between 20-45 fps depending on the area of my world). But once I backed out and switched to fancy graphics, I entered my world and a good chunk of the glass panes on my buildings were all disconnected. It seems to only affect the glass panes in the chunk I loaded into as all other builds have their glass panes all connected and fine.
EDIT: I loaded another transferred world on fancy graphics and everything worked fine but once I backed out and loaded back in, the glass panes in the first loaded chunk were all disconnected while all the other glass panes on other chunks were not affected.
EDIT 2: I explored both worlds a bit more and seems like the glitch only affects the glass panes in the vicinity of where you load into world. I went back into the first world, moved to a new spot where my buildings had their glass panes intact. Exited and loaded back in and all the glass panes were disconnected. Hopefully gets fixed soon.
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