Here is a stupid idea... Why don't you guys make Totem of Undying to have a cooldown that prevents the player to re-use the totem for the second time? Maybe 100 minutes of Minecraft tick should do, and it shouldn't be able to be purged with Milk, maybe it can also be configured server-side.
# Why?
We already have things like day counter that decides when Phantom starts spawning, and a lot of stuff that is player-dependent. So it'll be a great chance to utilize such functions for further use. Besides, the existence of Totem of Undying farm shouldn't mean that they can cheat death even in Hardcore, and this suggestion will reintroduce the stake of dying once more.
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