I'm trying to make a trident move like a spear, but I notice there are some inconsistencies even when they are set to have the same attack animation.
The non-spear item given the spear animation still bobs up and down when used. This should not be the case.
Additionally, even though the attack animation is set to be the same, the way the item is held is not. Typically a spear will have the item and the arm of the player always facing the camera when using F5, but with items set to have the animation, this is not the case. This causes the item to "jump" from one spot to another when used, not looking smooth
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