An artificial intelligence world generation system to replace the old noise based version that is currently being used. This seems like a good idea because it would get rid of the repetitiveness of the biomes, it would eliminate the need for many more worldgen updates, players could chose their world type and experience of the game (such as a world made for surviving, or a world made for exploring), players could feel like they are playing in a different universe every time, instead of the same "overworld" experience, players could still chose a vanilla world style, or for the old-timers a classic world type. Also consider adding AI generated structures for the players to explore.
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