Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Subterranean Update Concept: The 3-Tier Scaling Metallurgy Forge System

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    Progression and Metallurgy Balance Implementation Checklist

    To help developers review resource sinks, progression tiers, and balancing trade-offs, here is the official workstation reference directory:

    Early Stage:

    • 1-Block mountain workstation processing Tin + Copper into Bronze Sheets.

    Proving Standard:

    • Require Overworld mountain exploration to unlock early mesh options, keeping traditional survival pacing.

    Mid Stage:

    • 3-Block Nether-extended forge utilizing Superheated Magma to process Tempered Iron.

    Late Stage:

    • 5-Block multi-module structure utilizing a Nether Star to house the Smoldering Core interface.

    T1 Armor Code:

    • Rivet Bronze Sheets directly onto active vanilla Leather Armor pieces to inherit custom early melee defense parameters.

    T2 Armor Code:

    • Upgrade legacy gear with Tempered Plates + Hardened Leather to unlock +15% sprint velocity and an explicit Mace smash counter.

    T3 Armor Code:

    • Infuse Netherite + Copper via Smoldering Core to trigger step-vibration dampening and Elytra cohesion.

    Balancing Logic:

    • Permanently lock the entire suit out of the Mending enchantment.

    Cohesion Balance:

    • Halve the active maximum durability of the integrated Elytra and block traditional phantom membrane anvil repairs.

    Safety Logic:

    • Ensure items enter a vanilla-friendly broken state instead of vaporizing upon reaching zero durability.