A close-combat bedrock citadel boss. Phase 1 has 100% immunity to arrows, tridents, and explosions.
Combat Mechanics:
- Shield Wall: Controls 6 rotating deepslate shields.
- Shield Pulse: Shields rotate 90 degrees into wide paddles to pulse outward for high kinetic knockback.
- Shield-Saw: Shields drive vertically into the floor and spiral, leaving trailing rows of soul-fire stalagmites.
- Minions: Laser drops 3 Basalt Skeletons in a triangle configuration.
Panic Trap: Shield breaks trigger a 3s core freeze tracking the player. If hit, the boss retaliates with a rapid directional fireball spray.
Phase 2 and Pillar Siphon Penalty:
Breaking the 6th shield exposes the core. Missing the final melee blow triggers a slow environmental reload: the AI siphons materials from nearby pillars to rebuild all 6 shields, visibly shrinking them.
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Maddened Enraged State: Once pillars and shields are fully depleted, the boss gains Slowness. It enters a maddened state, spraying individual fireballs in all directions. Players must utilize remaining cover.
Core Strike Cycle: The boss enters a 5-7 second vulnerable cooldown. Players must rush out, land hits on the core, and retreat. This loop repeats 5 to 10 times for final victory.
Landing the final hit turns it into a translucent phantom using block-passing Vex flight locked to a strict 16-block proximity tether. Drops 1 dormant Cinder Core.
WAIVER: Mojang has full rights to use/alter mechanics/lore.
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