Minecraft's enchantment system works, but it lacks a strong sense of progression and achievement. I propose turning enchantments into a knowledge progression system, where discovering and mastering enchantments becomes a long-term goal.
Enchantments would be divided into three categories: Common, Uncommon, and Rare. Common enchantments would form the basic pool available through Enchanting Tables & villager trades, while Uncommon and Rare enchantments would primarily be discovered through exploration, structures, and specific activities.
All naturally obtained enchantment books would start at Level I. Players would need duplicate books and an anvil to combine them into higher levels, making both discovery and mastery meaningful.
Enchanting Tables would become the primary source of Common enchantment books. Discovered enchantments could be archived in Chiseled Bookshelves, unlocking them for direct application to compatible gear through the table. Archived enchantments cannot be used to create new books, so discovering a rare enchantment once does not make it infinitely reproducible. Additional copies are still needed to level up or trade the enchantment.
This would also require changes to Librarian Villagers and naturally generated enchanted gear, limiting them to basic Common enchantments so they cannot bypass exploration. The result would create a much stronger progression.
Your gear may be lost, but the knowledge you have accumulated remains.
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