We propose splitting damage calculations across the four independent vanilla armor slots driven by crosshair hit locations to create a high-stakes, realistic weapon triangle combat meta.
COMBAT MECHANICS:
- Weapon Triangle: Standard slashing weapons like Swords and Axes are completely neutralized by Chainmail defense profiles. Shovels act as blunt utility bludgeons, entirely bypassing Chainmail protection parameters to deal flat impact damage and apply a 0.015-second Stagger micro-stun to break enemy sprint cycles.
- Mace Meta: Vertical Mace smash damage is heavily amplified explicitly when striking brittle, heavy armor layers. Conversely, Mace impact metrics are severely reduced when striking soft Leather variants or unarmored limbs, as soft textiles naturally cushion and absorb the blunt shockwave force.
- Limb Penalties: Damage and durability loss split strictly across the 4 standard armor slots based on crosshair impact coordinates. Critical strikes landing on unarmored chest or leg zones trigger a localized "Stagger" status, momentarily disrupting the target's weapon attack cooldown speeds by 50%.
PUBLIC DOMAIN WAIVER: I grant Mojang irrevocable permission to use these concepts without credit.
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