the current hunger systems main issue is what it has such a low max value (of 10), and has such painful, yet meaning less downsides for not being upkept, and has such a large benefit for being topped off of at all times (at least in java edition, where natural hunger regen is very quick).
Such old design makes adding food items harder due to the best food items always being ones what give high hunger and saturation, while low tier foods are left in the dust.
Main Ideas are as follows:
-Max Hunger is now 100, Natural regen is nerf to be 3x as slow but no longer costs hunger, in addition to starting when >= 65 hunger. Now slowly decays even when the player is idle. Bigger & more complex/High tier food items restore this more compared to Saturation.
-Max Saturation is now 25, and (in java) no longer boosts natural regeneration speed. Saturation now works to prevent the decay of hunger exclusively, being much less affected by passive/idle decay. Snack-like/Low tier foods restore this more.
-When spawning into a new world, players will start off at 82 hunger and 14 saturation.
this would allow more unique foods to be viable, and would of course, require a rebalance of all current food items In addition to new food items (or even a new flower[s] for regen suspicious stew), especially ones what give effects (like instant healing or regen).
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