For people who don't understand
Minecraft clock textures change based on the minecraft:daytime source. It's not actual daytime, but the angle of the sun.
For example, you will have the clock say that it's 12:00 (6000 ticks) at 0 (the sun is all the way up) and that it's 0:00 (18000 ticks) at 0.5 (the sun is all the way down). Now if you want to say when it will be 6:00 (6000 ticks), it won't be 0.25 or 0.75. That's because the sun is not on that angle when it's 6:00. This will be even more confusing when you add more textures to the clock.
If the textures changed based on the current day's ticks, we could easily determine when is when.
My solution is to add a source "minecraft:ticks" for the "minecraft:time" property. It would say how many ticks passed since the beginning of the day (for example /time set 1543 would set it to 1543)
Why should this be added?
I am working on a digital clock right now, so it has to precisely tell the time. I have to manually check the angle of the sun every time. I fortunately saved some time with excel but I don't think we should have to use that. Besides, the time still isn't 100% precise.
If we could use the ticks passed to tell the time then it would be easy and precise
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