in java, you can make mods and data packs. in bedrock, you can make add-ons, and resource packs. when you make a texture, you can change blocks, items, hud, menus, mobs, models, particles, paintings, armor trims, mob effects, maps, environment, fonts, colormaps, effects, and more!!! you can make unlimited projects! you can browse between listings and families of textures with a search bar, sorter, and filter. You can put a .zip or .mcpack file, so you can edit them. you can also find a library of all your projects you made to easily find packs you worked on. In the editor, we have a live 3d editor, 2d pixel canvas, a toolbar, color wheel, hex input, alpha slider, zoom, and pan. You can use the body parts toggle to focus more on the body. We have pencil, eraser, fill, shade, eyedropper, stamp, hand, select, upload, reset, undo, redo, and brush size. We could move, resize, rotate, nudge, opacity slider, apply, and cancel a stamp. You can also copy and paste things too! You can recolor with the hue, saturation, brightness, and contrast. We also have tints! You can also make player skins, gifs, capes, server icon, and pixel art. We have a bulk editor too! We also have sound editors! Tints can change on the biome too! You can remix, mix and match, publish, credit chain, browse, share with approval, and export. Exporting includes name, description, icon, edition, version, and splash text. you can clear too! That’s all!
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