Training Dummy – damage tester & redstone trigger.
Many players want to test weapon damage safely. I propose a new block-entity: Training Dummy.
Crafting (crafting table):
[Empty] [Carved Pumpkin] [Empty]
[Fence] [Target] [Fence]
[Empty] [Polished Stone] [Empty]
How it works:
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On hit: sways and shows damage numbers (orange particles).
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Comparator: outputs signal 1–15 based on hit power.
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Indestructible, regenerates 1000 HP instantly.
Why it's useful:
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Compare enchanted weapons without risking mobs.
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New redstone mechanics: weak hit (signal 1–5) opens a door, strong hit (15) triggers a trap.
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Visual feedback helps players feel weapon power.
Implementation:
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Uses existing comparator logic (like Target block).
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Easy to integrate – no new complex systems needed.
Conclusion:
The Training Dummy solves the damage testing problem and adds creative redstone possibilities. Minecraft is about creativity – this tool gives players more freedom to experiment.
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