Specialty Bags are wearable storage items that would work more similarly to storage on mounts than to bundles. Instead of increasing the general inventory space, you only get to store a specific set of items depending on the bag's niche. This helps to keep the inventory expansion balanced.
4 variants of Specialty Bags:
- Quiver: Stores arrows and fireworks (projectiles)
- Bark Basket: Stores edibles (including poisonous foods)
- Satchel: Stores maps, papers, and books
- Tool Belt: Stores weapons, tools, and utilities
UI/UX:
A new Specialty Bag equipment slot would be added underneath the off-hand slot, next to the Recipe Book button.
- Equipping a bag changes the Specialty Bag slot into a button
- Clicking the button opens the bag's inventory as an overlay window on top of the crafting UI
- Clicking the button again (or the Recipe Book) closes the inventory window
- Additional storage is only accessible while the bag is equipped
- Bags can only be unequipped by right-clicking the slot when they are completely empty
- Storage capacity can also be increased using templates found in Structures (from 2 to 6)
- Bags can even be customized using armor trims
H = Hay
D = Lead
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