In the Trial Chambers, it might be possible to obtain an enchantment from the vaults that, when applied to boots, allows for a double jump using a wind charge—though this would reduce the boots' durability. If that seems too overpowered, a mechanic could be added to prevent its use while falling, thereby removing the ability to save oneself from fall damage...There could be levels: 1 jumps over one block, 2 jumps over two blocks, and 3 jumps over three blocks. This would be a way to innovate exploration and improve movement on land; the enchantment could be called "Wind Jump." I hope my idea gets noticed—thanks.
Please sign in to leave a comment.
0 Comments