The game has been adding aspects like wind charges/ breeze rods, Blaze rods and fire charges.
It would make sense to create an earth rod/ charge that would create a wall or large mound of dirt. This could be used as a way to escape/run from mobs in caves or as a way to make a quick dirt shelter for the night and would be found in chests in the deep dark ancient city or jungle temples.
Then next would be a water rod/ charge this would work in a similar way as a bucket but can be thrown and has a 2x2x2 water cube size this would be useful for throwing on the side of a mountain or cave to get up easier or slow down mobs while running away etc and having it found in the ocean temples.
The final aspect to tie all these elements together would be a staff this would be made using wood from maybe trees in the end and an amethyst diamond and emerald as the conduate at the top off the staff then add the respective charges to the staff in the crafting table. The result is a staff that with a certain charge and do the desired affect of it with a cool down.
The staff could maybe also be charged by right clicking and absorbing the element for example water take a 2x2x2 water chunk out of the water source, dirt with earth, lava with blaze, and air has a cool down/ cant be recharged in water or under ground.
Let me know what you think? I feel that it fits with existing elements and adds a new creative tool/weapon
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