Hello, when enabling "Vibrant Visuals" (Deferred Technical Preview) on the native PlayStation 5 version, the game suffers from terrible optimization. Looking at water surfaces causes massive frame rate drops, making the game nearly unplayable.
This feature feels poorly optimized because it relies entirely on software-based deferred rendering instead of utilizing the PS5's actual hardware Ray Tracing (RT) cores. Please optimize the shader engine for water reflections or introduce true hardware-accelerated Ray Tracing support for the PS5, so we can enjoy high-fidelity graphics without sacrificing a stable 60 FPS. Thanks!
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