Its an unfair mechanic. Already across single and multiplayer it causes you to take hits you reacted to in time. In singleplayer a creeper or skeleton can kill you despite pulling shield up and in multiplayer it can cause you to take unneccecary damage and lose entire battles because you reacted, got hit thru, and now your opponent switched to axe. Its an unfun, hardly communicated ''feature'' that ruins the feel of the game. if my shield is VISUALLY UP then it should BLOCK the attack
also its worse on multiplayer because ping can make shields take HALF A SECOND to respond.
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