The Vault should be changed to regenerate for usage with the same timer as the trial spawners. With the Vaults only checking the last time a certain player has opened it and deleting that info after it is ready to be opened again by that player. It makes single player explorations of trial chambers not a one and done, since they are on average 300-500 blocks away from each-other. Also the loot table for the Vaults shouldn't be based of off world seed but a seperate loot table that is consistant. Secondly also a different fix is adding more variety of trial spawners ie. drowned, parched, strays regular skeletons, zombies, zombie villagers, pillagers, and guardians(no elder guardians, although the room with the spawner will be underwater. need a new room). As well as a trial chamber variant in the nether that would connect to a nether fortress that could house withered skeletons, blazes and ghasts (with enchanted armor loot and higher tiers of loot to accomodate. Also Cactus Should have a random chance to spawn on any sand block regardless of biome the first time it is loaded in (like sugar cane but only for sand. Also all villagers spawned in a world that are not bred should have a random chance to be any level of mastery, so long as their profession doesn't change. Also mineshafts should be updated to have a random chance for a torch to be spawned in inside them (random areas). Enchanting tables should also be updated so it tells you the first 3 enchantments the tool will get
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