My idea is that you add end pyramids, a new weapon, new building item, and a lost (an end zombie variant). So the pyramids are basically have a 1 in 200 chance of spawning. They are 14 blocks tall, and 26 blocks on the x,z axis. On the top there is a hole which has a chance for three rooms. The trick room, which has two shulkers and no loot, with a 34% of spawning. The Unchained room with a 22% of spawning, a room with a new item called the unchained, which is a spikey chorus fruit and when crafted with a chain and stick it deals 7 attack damage and when the unchained is eaten it deals 2.5 hearts but teleports the player on an random block up to 20 blocks away and gives 5 hunger. And the loot room with 44% chance of spawing, which has basic end loot, like look from and end city. In the base pyramid there with be 2-6 losts and also basic loot like from an end city but will have a end city map and at the doorway there is two shulkers. There will also be a 1 in 5 chance there is a trapped chest which will be connected to a dispenser that will spawn a lost. The trapped chest will have a new item called smooth end stone (4-6 of it), iron/diamond pickaxes with enchantments, iron/diamond armor with enchantments, and 4-9 cobwebs. Spreaded in the trapped chest. And there will be a 1 in 568 chance for a unchained to be in a chest. There will also be 0-3 losts outside. And the losts do a new effect called tele-launch, which teleports the player up to 5 blocks on the ground. Lasts 50 sec
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