Add visual durability stages to all items that can take damage, including armor, tools, weapons, shields, bows, and crossbows.
The visual stages
100-75%: Normal texture.
74-50%: Light wear, dents. scratches, and cracks.
49-25%: Heavy damage with missing pieces.
24-0%: Ruined appearance with major breakage.
Optionally, equipment could gradually lose effectiveness as it becomes more damaged. For example, armor could provide less protection, weapons can deal slightly less damage, and tools could become less effective. This would encourage players to maintain their equipment instead of waiting until it almost breaks
This system would make durability feel more meaningful, add immersion, and create new strategy in survival and PvP because players could visually judge the condition of their gear and make decisions based on it.
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