Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

3

Villagers should be less passive when faced with zombies and raids

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    An update like this would also be a great opportunity to introduce bounding boxes based on where village buildings spawn, so villagers don't just wander away; and if that bounding box is interrupted too much by or chasms, it should move the village (during generation) so we don't get unscaleable cliffs or dangerous caverns right through a village