The Fletching Table becomes a 3‑slot arrow builder: Tip → Shaft → End. Each part adds one feature and outputs 16 arrows. Tips include amethyst (crit), flint, copper (conducts), iron, diamond, redstone (pulse), gold (knockback), obsidian (armor pierce), prismarine (underwater), echo shard (vibration), quartz (accuracy), slime (ricochet). Shafts include stick, breeze rod (long range), blaze rod (fire), cherry twig, bamboo, bone, copper rod, mossy stick, warped rod. Ends include feather, phantom membrane (silent glide), leaf, string, slime, paper, moss, goat horn.
A new Quiver Slot appears above off‑hand. The quiver has 7 slots, firing from right to left. No animation; only a static quiver model. Upgrades stack: Gold (10 slots), Iron (14), Diamond (20).
Bows upgrade at the Fletching Table, stacking effects: Copper (longer range) → Iron (trajectory line for normal arrows) → Gold (faster draw) → Diamond (huge durability) → Netherite (trajectory line for all arrows, fireproof).
Crossbows follow the same path: Copper (range) → Iron (line for normal bolts) → Gold (faster reload) → Diamond (durability + stability) → Netherite (line for all bolts, fireproof).
Tipped Arrows are crafted by right‑clicking a potion‑filled cauldron, converting arrows and using ⅓ of the cauldron.
Lingering Arrows use the old tipped‑arrow recipe: Lingering Potion + Arrow = 8 arrows. They create a lingering cloud on impact, work with all effects including instant, and deliver lingering effects at long range.
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