Hello Mojang team.
Request
Armorer, Weaponsmith & Toolsmith repair injured iron golems by day.
Problem
Vanilla villages die out due to poor AI. Iron golems cannot heal, and villagers ignore them. After all golems die in raids, mobs kill villagers endlessly, breaking golem spawn rules (10 villagers +20 beds) to form an irreversible death cycle. Golems often trap in lava/holes and die early. Clerics heal villagers already, so blacksmith maintenance fits village job logic perfectly.
Balanced limits
1. Activation: Only daytime; ignore golems over 50% HP, work within 16 blocks of workstation. 30s repair cooldown, max 2 quick repairs per golem.
2. Cost: 1 iron ingot restores 10 HP, same as player repair. Each blacksmith holds up to 8 ingots; stop repairing without nearby iron.
3. Minor AI tweak: Low-health golems move to blacksmiths; slightly better pathfinding for smiths.
Benefits
1. Eliminate village extinction with stable golem defense.
2. Add village management gameplay: players protect smiths & stock iron.
3. Iron farms remain necessary as repairs consume iron. Villages without smiths keep original difficulty.
This balanced, lore-friendly feature improves village life. Thanks for consideration.
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