I would love to suggest expanding the capabilities of Datapacks in Minecraft Java Edition to natively support the creation of entirely custom mobs and custom blocks.
Currently, creating new blocks and entities with unique behaviors, custom hitboxes, and functional geometry is technically possible through complex workarounds, but it is incredibly difficult and unoptimized. Creators have to rely on hiding items on invisible Armor Stands or using
item_display entities inside barrier blocks. While these workarounds showcase the community's creativity, they require thousands of lines of complex commands and cause massive performance drops (lag) due to the high entity count.
Why this should be added as a native feature to Datapacks:
- True Vanilla Customization: Instead of hacking the game with invisible armor stands, map makers could cleanly define unique RPG experiences, custom monsters, and functional utility blocks using simple, native JSON files.
- Massive Performance Boost: Native implementation through datapacks would run much smoother than spawning dozens of display entities just to render a single custom block or mob.
- Better Update Stability: External mods and complex command-based workarounds easily break with every new game update. Integrating custom mobs/blocks into the official Datapack API would make custom content much more stable.
- Seamless Player Experience: Players would no longer need to install third-party software or client-side mods to experience new content
Please sign in to leave a comment.
0 Comments