Totems are one of the coolest concepts for an item in minecraft as a whole but the fact they are farmable made them lose what makes them speical and pvp and hardcore don't feel the same with them being so easy to get and exploited.
I think the best way to make totems be aquired is through the woodland mansion, being gaurentied in every single on making it more rare but still very sought after and as a valuable reward for exploring the world.
Also for no reason but looks it should be epic or rare rarity.
In addition to its newfound rarity I think it should also have a bit more to it:
To prevent drowning it should also provide 40 seconds of water breathing to be on par with the fire death prevention.
And maybe a small resistance I for 40 seconds to further help the player survive their encounter which caused their death the first time.
With these buffs the totem will now provide a bit more at keeping the player alive after activation while also making it rarer in a way that makes the player actually explore the world to find it.
And although potentially controversial it's a change that is needed since the new pvp seems to rely on having an inventory full of totems and discourages other forms of pvp, combat, and playstyle and forces players to use a meta.
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