Hello, I recently came up with an idea for a new type of weapon, and I think its mechanics are quite well-developed and suitable for the game, since it doesn't exist yet. So, the new weapon is a dagger, a stiletto, or a small blade. Its characteristics include a low base attack, a high attack speed, and a built-in bleeding effect. If you hit a mob multiple times, it will start taking periodic damage. The enchantments are more interesting, I first thought it might be worth having several of them, but then I came up with a different mechanic. There will be only one enchantment for this weapon, with a name like "Harvest," but it will work differently depending on which hand is holding the dagger. If it's in the right hand, the amount of bleeding will increase. For example, if the weapon has a maximum of 3 bleeding stacks, which means 3 damage per second, then with Harvest 3, it will have 6 stacks, resulting in 6 damage per second or something similar. If the weapon is in the left hand, the number of stacks will not increase, but it will have a different effect: when a mob dies while bleeding, the player will receive a buff for +-4 seconds. This buff grants acceleration, invisibility, and possibly jump ability, as well as the ability to kill regular mobs from behind with a single hit, or deal percentage damage to them, such as 50% of their maximum health. In this state, two hits will be sufficient to kill any regular mob.
that's the idea :)
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