Description:
A new endgame loop based on risk-management and high-dimensional hunting.
New Mob: Void Corrosion
Born from ancient dimensional collapses, these 100-HP shadow entities roam a new foggy End biome. They only materialize when attacking.
* Unstable Effect: Their attacks don't deal raw damage but cause the player’s health bar to fluctuate wildly—either dropping you to near-death or granting extra max HP.
* Counterplay: Throwing Eyes of Ender distracts them, as they teleport to destroy the eyes.
Harvesting & Infusion
Defeating them leaves a floating Void Core. Players collect it using a Collapse Collector (found in ruins). By using Rift Obsidian and a Smithing Template, Netherite gear upgrades into a "dark-rift" version. Infusing it at an altar makes the rifts glow purple, activating the gear.
End Armor Abilities (Consumes "Void Charge")
1. Void Immunity: Float in the void while charge drains.
2. Pearl Mastery: Ender Pearls cost charge instead of HP.
3. Phase Shift: Double-tap sneak to turn translucent, becoming immune to damage and able to walk through walls.
* Risk: If charge empties inside a wall, you snap back and take massive suffocation damage scaled by (blocks × time).
Base Stats
* +16 Armor Toughness, +3 Knockback Res, +2000 Durability.
* Immune to explosions and Cactus destruction.
* Tools/Weapons get +1 damage/speed.
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