Reduce the effect of armor bypassing, but make the only first few blocks fallen deal extra damage similar to density so it would make a current breach 4 mace function like a breach 2 density 5 mace from low falls dealing more damage than a density mace to only an armored target and more than a current breach mace to any target, but from higher it deals less than a density mace to any target with armor obtainable in vanilla.
From a single player player standpoint this makes breach more useful since it deals more damage than an unenchanted mace and would be better than now on the rare armored mobs since you wont likely be going full pvp breachswap mode on those
In pvp this would nerf breachswapping like many players are asking to be gone and probably even Mojang doesn't like since only after it came to be did they try to do anything to attribute swapping while making it more useful for those short falls it was originally meant for.
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