Discuss Minecraft's mobs, animals, and other non-humanoid creatures. Share feedback on existing mobs, ideas for new creatures, and ways to improve their behaviors, interactions, and role in the game.

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Mob behavior

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    Registered User commented
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    And to finish this off the wolves should hunt all of these prey as the top predator to prevent overgrazing I also suggest desert wolves to hunt camels and about the camels I forgot to mentions should run away from players and the new wolve variant desert wolves because wolves roam desert I also suggest variant of foxes and wild cats like ocelots in many biomes to hunt the rabbits and chickens now for these predators o want them to be like the piglins there is a peaceful state they don’t hunt the prey but when in hunting mode the ai chooses what animal to hunt they should also have pack behavior and when a player approaches they should growl and bark watching them you should crouch to let them come to take them. And same for foxes and ocelot there should be a peaceful state and then a hunting mode but the animals they hunt should always be timid of them or aggressive while the wolves if in a peaceful state would avoid aggressive animals like cows or donkeys. When ocelots and foxes are in a peaceful state the chickens rabbits would always run away from them but if in hunting mode they should be sneaky where rabbit and chicken don’t notice it’s only when they charge that the chicken and rabbits would run away also the the wolves foxes ocelots should pick up the meat and eat it like the piglins do but this is my suggestion thank you if you have listened.

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    Registered User commented
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    running from wolves, yes, but running from players, NO WAY! it would make it way to hard for begginners