Hello,
1- What is the Idea?
The idea is as follows:
In Minecraft Bedrock, modding is limited to in-game data. What I will suggest is that, unlike these, add-ons in Minecraft will be able to access the microphone while in-game.
2- How Can This Be Securely Ensured?
When implementing this, you can warn users in-game about which data will be accessed, and in this way, you obtain their consent. Each time voice information is collected, you can put a small but visible marker in the stop menu to ensure it is not forgotten.
3- What Can This Modding Support Be Used For?
It can be used to make add-ons in Minecraft voice-sensitive; to allow other characters (for example, villagers) to speak to the player using traditional language, to enhance the enjoyment of games by providing in-game modded voice chat support in worlds, and similar situations.
4- How Can It Be Integrated?
To provide this to developers, you can fix the instant text value of the obtained sound data per ST (Sound Tick) to a text command value. Example usage:
VoiceInf() --> Acts as a variable but isn't
Get = VoiceInf() --> Overwrites the sound information on the Get variable
Of course, we may need some accessibility settings. The number of STs may vary depending on the plugin and device used. Therefore, we can have a slider in the accessibility section that can be changed on a device where microphone use is allowed.
5- Conclusion
Thank you for reading this far. I used Google Translate.
Is this possible?
Have a good day!
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