Use this topic to discuss features that have been announced for our third game drop of 2026!

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Dappled Forests should generate near cold biomes (Taigas and Old Taigas)

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  • 6
    Registered User commented
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    I very much agree, I actually logged on to post basically the same feedback. In my opinion the dappled forest would be great as a transition between regular forests and taigas. I also think that having trees and leaf litter etc. to break up the transition between biomes would help make the grass color transition much less jarring.

  • 6
    Registered User commented
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    Yes, also came on to suggest this! I saw someone suggest we need a 4th biome "type" of autumn theme, and I very much agree. It needs to blend inbetween the snowy and the summer biomes. 

  • 7
    Registered User commented
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    Agree. The new Dappled Forest spawns at Temperature=1, Humidity=0, Weirdness>0, one slot colder than where Sunflower Plains generates (For those that don’t know, Minecraft uses a multi noise algorithm to determine biome placement). Makes for abrupt transitions with Plains, Ice Spikes, and spring-inspired Cherry Groves. Dappled forest would have need a higher humidity slot (ie. T=1, H=2, W>0) for it to border Taigas, Snowy Taigas, and regular Forests. I do think it would fit well with the other colder, woodland type biomes.

  • 1
    Registered User commented
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    I agree with this. I just want to add that it's strange for this biome to spawn in low humidity areas when there's mushrooms in it? It's inconsistent, upping its humidity seems only logical.