Tea will be something like potions, but it will be more passive and affect completely different characteristics.
Let's start making tea:
Tea will be created from herbs that are already in the game, such as flowers or kelp. Most herbs will not have a strong effect, but they can, for example, increase the saturation gained from food consumed during the tea's effect.
There will also be more unique effects, such as Torchflower, which, when used in tea, will have an effect that reduces the frequency of hostile mobs appearing, as they usually disappear when the brightness increases. You can also use chorus as a herb.
Tea will be created in a teapot. You can place the teapot over a fire, campfire, or potion maker to start the brewing process. All you need to do is add the herbs and water to the teapot. The longer the brewing process takes, the longer the tea's effect will last. You can also combine herbs, but the more herbs you use, the less effect each individual herb will have. In addition to individual effects, there may be effects from a combination of herbs. For example, if you add sugar to Torchflower, the effect will work for peaceful mobs, as sugar is usually associated with something positive rather than negative.
It would also be nice to have templates for banners and armor decorations in the style of teapots.
The text was written using a translator, so please forgive any errors.
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