1. The Problem We're Solving
Right now, the Mace encourages players to jump above their enemies for massive damage. This creates a "sky-dominance" meta. But there is no dedicated counter to someone flying above you with an Elytra or leaping at you with a Mace. The Shulhammer solves that by rewarding you for staying low.
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2. The Weapon
The Shulhammer is a heavy, two-handed hammer made from rare endgame materials.
· Crafting: 6 Shulker Shells + 3 Blaze Rods + 1 Heavy Core.
· Why these materials?
· Shulker Shells: Represent levitation and gravity manipulation.
· Blaze Rods: Infuse the hammer with fiery energy—every hit sets your target ablaze.
· Heavy Core: The same core used for the Mace, ensuring this weapon is its equal rival.
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3. Core Mechanic (Simple)
The Shulhammer deals low base damage (4.5 Hearts), but gains massive bonus damage against any target that is higher than you.
· If your target is on the same level as you: 4.5 Hearts (weak).
· If your target is above you: bonus damage (more height = more damage, up to 11.25 Hearts).
· If your target is levitating: massive bonus damage (13.5 Hearts).
· And here's the kicker: Every successful hit sets your target on fire for 5 seconds, dealing an additional 5 Hearts of damage over time.
This makes it the perfect weapon to:
· Counter Elytra users who fly too close.
· Punish Mace users who jump-crit.
· Ground annoying Shulker enemies in the End.
Burn through enemies with sustained pressure.
CHECK COMMENTS FOR FULL DESCRIPTION AND EXPLANATION
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