When holding up a shield while it gets disabled by an axe, the player receives immunity-like behavior for 10 ticks. This has been in the game for years, and although many servers have fixes for it, it's finally time to be fixed in vanilla.
On a vanilla server, you cannot stun, which heavily impacts the PvP mechanics of the gameplay. This stops a mace wielder from being able to bypass the shield with a few quick inputs via stun-slamming.
This also means that playstyles can be extremely passive, as it is harder to be punished for holding a shield, and you can spam autohits in ground fights.
On a vanilla server, you cannot stun, which heavily impacts the PvP mechanics of the gameplay. This stops a mace wielder from being able to bypass the shield with a few quick inputs via stun-slamming.
This also means that playstyles can be extremely passive, as it is harder to be punished for holding a shield, and you can spam autohits in ground fights.
Ultimately, these changes will increase the dynamics of vanilla PvP, raise the skill cap, and provide balance and competitiveness.
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