The maximum number of players is fixed by default in multiplayer settings, only editable manually or via /setmaxplayers.
I have two requests:
1. Save the player limit modified by /setmaxplayers permanently in the world, no need to input the command every time opening the map.
2. Allow command blocks and behavior packs to run /setmaxplayers automatically, not limited to manual chat input by the host.
This will bring convenience for players who often create local multiplayer rooms with friends.
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