Hi everyone! I propose a new redstone and automation mechanic: The Copper Hopper.
The core mechanic is simple: The more oxidized the Copper Hopper is, the slower it transfers items. This brings copper's real-world engineering utility into Minecraft, creating an organic, 1-block item timer without relying on massive repeater loops or loud piston clocks.
To keep it balanced, even a clean Copper Hopper is slightly slower than an Iron Hopper (which transfers 1 item every 0.4s). The progression scales perfectly at 1 second per oxidation level:
Unaffected (Clean): 1.0s delay per item (10 redstone ticks). Perfect for steady, non-clogging item flow.
Exposed: 2.0s delay per item (20 redstone ticks).
Weathered: 3.0s delay per item (30 redstone ticks).
Oxidized: 4.0s delay per item (40 redstone ticks). Ideal for ultra-compact long-interval clocks or precise auto-smelting ratios.
Why this fits Minecraft:
It feels "Minecrafty": It uses an existing environmental mechanic (weathering and waxing with honeycombs) to achieve logical functions, instead of adding an artificial UI with sliders.
Balance: Iron hoppers remain the kings for high-speed mass storage, while Copper hoppers become the ultimate tool for precision and compact redstone logic.
This would open a whole new world of compact automation designs! Let me know what you think.
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