The Fletching Table desperately needs a unique functionality. My idea is to use it as a workstation where players can customize and upgrade standard arrows by balancing different stats (Damage, Speed, and Range).Instead of just making arrows stronger, the system would use a trade-off mechanic. For example:Heavy Arrows: Adding flint or iron could increase attack damage, but reduce the arrow's velocity and range.Light Arrows: Adding feathers or lightweight materials could increase range and speed, but lower the impact damage.This would give the Fletching Table a real purpose, expand the archery combat system, and allow players to craft specialized ammunition based on their playstyle without relying solely on potion effects.
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