I understand creative mode cannot unlock survival achievements to avoid cheating and keep fair play for survival players.
Nevertheless, creative mode is designed for building, redstone engineering and terrain design. Builders devote plenty of time to large constructions yet get no corresponding achievement rewards, lacking motivation.
My proposal will not change existing rules. Survival achievements stay intact, and creative mode still cannot unlock them. A brand-new independent achievement set exclusively for creative gameplay will be added, with separate Gamerscore and rewards.
These achievements unlock based on construction scale, redstone projects and landscape reconstruction, which cannot be rapidly farmed. This plan satisfies builders while protecting survival balance. Please consider this suggestion
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