We already have Breezes and Blazes. Why not Hailrimes(ice and water) and Tremors?
The Tremor would spawn in jungle temples and sometimes Trial Chambers, and would be a natural enemy of Breezes and would attack them on sight. The tremor would bypass all armor(like a Mace with whatever that enchantment is) and blow particles into the air when it attacked you. It would have a chance of dropping Heavy Chunks, which could a player could collect nine of to craft a Heavy Core.
As for Hailrimes, they would spawn in a new structure, the Ice-gripped Galleon. This new structure would only spawn in ice spike biomes underwater, and would have air bubbles inside to make the fight a little more balanced. Excuding the new mob, the Galleon would have some awesome loot, like chests with armor trims and diamons, gold, and other various bits of loot, and treasure maps that would lead to multiple sunken ships and any nearby treasure chests and even if your lucky other nearby Galleons. The mob itself, when killed, would drop a Frosted Spike, which when crafted with a Blaze Rod would make the Flail, which would be a ranged weapon that would have a long cooldown. Enchantments for the Flail would be Serrated, which would pull the target closer, Stun, which would give the target slowness and weakness for two seconds, and Spiked, which would deal exactly 25% percent of health with a normal hit, but take 13% of your health.
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