Minecraft: Bedrock Edition has an issue with the way add-ons handle loot tables, in my opinion. Whenever you want to add something to a pre-existing table, you need to override it directly, which kills compatibility between add-ons, because if an add-on had an item like, say, an enchantment book spawn in, for example, a bastion chest, and another add-on had something else in that same chest loot table, the one that's higher on the list will always be the one that gets its loot spawned. I think that this is an issue. My solution would be to have add-ons' loot tables show what they add and what they remove using components, and only having the changes go into the actual addon, allowing for the game to then read two different files pertaining to the same loot table by just reading both of them (order from highest pack to lowest) and incorporating the changes.
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