STRUCTURES
- Rift Cities
- War Echo Forts
- Memory Spires
- Void Bridges
BOSS
- Shatter Entity (reality distortion boss)
MATERIAL
- Fracture Core (endgame upgrade system)
DEEP PRISON (WARDEN DIMENSION)
π§ Core Vision
A sound-based containment dimension.
STRUCTURE
- Layered prison system
- Sculk containment zones
- Sound detection mechanics
BOSS
- Prison Warden (escape-locked boss fight)
MECHANIC
- Defeat boss β get escape key
- Exit portal is temporary
- Failure resets prison progression
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