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lightweight simple functioning ecosystems with food chain

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    I ran out of character space, just wanted to say that a stable ecosystem could provide benefits for the player. For example pollinators like bees help pollinate the player's farms, more meat and resources from animals, trees drop more seeds, so does grass and other stuff too.

    I don't want to pressure the player into taking care of an ecosystem, they can always build giant monocultures, animal farms and do whatever they want while getting almost the same resources. I think it would be better as a choice for the player to make, take care of/ignore the ecosystem and get little benefits or destroy it.

    I also thought it would give a purpose to current and future ambient mobs as they would contribute to the ecosystem.

    I would appreciate a simpler version of this, it doesn't need to be complicated. I had more ideas but this is enough for now.