Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

3

Tridents, Villagers, Echanting and Anvils

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    So a bit of clarification for the slider example: Take a pickaxe to the enchanting table you can select any enchament you want that's available with a slider for every level. Unbreaking 1 would cost 10 levels. 2 would cost 20 and 3 would cost 30. You can add fortune with the same level requirements. Silk touch would be 15 levels by itself. Mending could cost 60 levels or still be a treasure item (For enchantments with 5 levels: Sharpness 1 would be 6 levels and 5 would be 30). You can take an unbreaking 1 pickaxe to upgrade it to level 2 or 3 or combine them at an anvil for a small discount (Unbreaking 3 and fortrune 2 = 50 ÷ 3 = 16 levels). You would not be able to add an enchament you picked and you'll need a new pickaxe for that. This would allow expression with what the player prioritizes. The numbers can be changed as this was just an idea.

  • 1
    Registered User commented
    Comment actions Permalink

    I would have it be a flat amount of XP based on the number of enchaments 5 for 0 and increasing increments of 5 per enchament