The Screech:
The Warden screams in the direction of where it believes the target is for 3 seconds. The target temporarily stunned and/or receives a more intense version of the darkness effect whilst receiving damage. The target takes repeated damage while standing in the area of attack similar to standing in fire except the the target takes damage every 0.3 seconds. The screech only deals at most 1-2 health per 0.3 seconds.
This Screech attack can go through blocks and should only be used if the Warden cannot reach the target or it is constantly taking projectile damage. The attack can travel a certain distance, but the distance is lowered when going through blocks. When performing this attack the Warden is standing still in the screaming animation while its glowing animation is blinking.
Ground Slam:
Typical ground slam, the slam affects a radius of 6 blocks and knocks any surrounding targets into the air and away from the Warden. The attack is only used once the Warden has been hit multiple times by melee attacks. The Warden's ear will begin blinking before performing this attack. This attack can hit targets on higher and lower elevations within a 10 block elevation difference. Once hit, the target is stunned or slowed.
New effect: Stuns
The target is slowed and their vision is impaired, like a combination of nausea and darkness.
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