I would like to raise a concern regarding the current health regeneration system in Bedrock Edition
Compared to Java Edition regeneration in Bedrock feels noticeably slower and less responsive even when hunger and saturation are fully restored This difference has a clear impact on gameplay particularly in survival and PvP situations where recovery time plays an important role in balance and fairness
In its current state healing in Bedrock can feel unnecessarily punishing especially when compared directly with Java’s smoother and more consistent system
I believe it would improve overall gameplay quality if Bedrock regeneration were adjusted to better align with Java Edition or if saturation based healing were made more effective
This change would help ensure a more consistent and enjoyable experience across both versions of the game
Please sign in to leave a comment.
0 Comments