I would like to suggest a balance change to the entity spawning system in Bedrock Edition. Currently, the spawn rate for hostile mobs feels overtuned, especially in the Nether.In biomes like the Basalt Deltas, the amount of Magma Cubes and Ghasts is overwhelming, making it nearly impossible to build or explore without constant attacks. This excessive spawning also causes significant performance drops and lag on many devices.I suggest bringing the mob density limits closer to Java Edition, ensuring that mobs don't spawn in such massive groups or at such a high frequency.
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