Since implementing oxidation with copper, I've been thinking about how cool it is to feel that your game truly suffers over time.
1)However, besides copper oxidizing very quickly, I realize that apart from that, the world practically remains at a standstill.
2)It would be interesting if, in addition to copper, iron, gold, and other elements also suffered from rust or aging.
3)If you were away from a structure like your house for a long time, spider webs could grow, and spiders and bats could spawn over time.
4) Alongside the webs, plants could grow naturally in those locations, making the world and its relationship with its constructions much more dynamic.
5) Tree leaves could grow back naturally after being cut, and when you broke a tree, the saplings dropped would have a chance to be planted automatically.
6) After prolonged use, torches and lanterns would go out or lose power, and redstone lights would begin to fail when rusted.
7) Iron doors could rust and jam, and copper chests could also jam when oxidized.
8) Rust and oxidation effects could be slowed down with resin and honeycomb.
I'm just saying that the world in Minecraft always seems stuck in time and gives the feeling that nothing ever changes. These small changes would make the memories and dynamics of each world unique, but they would still require the player's attention.
This would have been integrated carefully so as not to become overwhelming
Please sign in to leave a comment.
0 Comments