What if copper golems could help you in many ways, like mining, machines, farms and perhaps even fighting? Introducing copper golem survival coding: by writing orders in a command-like language into a book (or a new, copper-ish item), and giving it to a copper golem, it will execute the given orders instead of just messing with chests. You could build whole factories using those cute machine-like creatures, that just want to help you! Examples: tell them to mine in your mine, or cultivate a field, or chop down trees, bringing factories and automation to another level with the ideal worker!
Certain functions would exist by default (e.g. harvest, mine...), and by making them more complex, you can get them to do specifically what you want (e.g. get an axe in xy chest, then go to xy area and cut down trees, then hand the items to another golem at xy and so on. Basically like coding).
Objection: too complex, and not Minecraft-like. Well, who never looked up an iron farm tutorial? Or who never tried some cool commands (really hard without dear Youtube)? From chunk-base, through optimal enchanting all the way to potions, Minecraft sure has complex mechanics (there's a reason for the wiki's existence!). This would not be too far from these, and would definitely be really cool.
The only issue is that copper golems would then be way too useful. You wouldn't play by yourself, but just let them handle the whole game. This should thus be an end-game(=factories!) mechanic, so expensive craft?
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